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Microsoft Ignite 2023: Maia, Cobalt AI Chips to Power Copilot and Azure Services Announced

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Microsoft Ignite 2023: Maia, Cobalt AI Chips to Power Copilot and Azure Services Announced


Microsoft on Wednesday announced a duo of custom-designed computing chips, joining other big tech firms that – faced with the high cost of delivering artificial intelligence services – are bringing key technologies in-house.

Microsoft said it does not plan to sell the chips but instead will use them to power its own subscription software offerings and as part of its Azure cloud computing service.

At its Ignite developer conference in Seattle, Microsoft introduced a new chip, called Maia, to speed up AI computing tasks and provide a foundation for its $30-a-month “Copilot” service for business software users, as well as for developers who want to make custom AI services.

The Maia chip was designed to run large language models, a type of AI software that underpins Microsoft’s Azure OpenAI service and is a product of Microsoft’s collaboration with ChatGPT creator OpenAI.

Microsoft and other tech giants such as Alphabet are grappling with the high cost of delivering AI services, which can be 10 times greater than for traditional services such as search engines.

Microsoft executives have said they plan to tackle those costs by routing nearly all of the company’s sprawling efforts to put AI in its products through a common set of foundational AI models. The Maia chip, they said, is optimized for that work.

“We think this gives us a way that we can provide better solutions to our customers that are faster and lower cost and higher quality,” said Scott Guthrie, the executive vice president of Microsoft’s cloud and AI group.

Microsoft also said that next year it will offer its Azure customers cloud services that run on the newest flagship chips from Nvidia and Advanced Micro Devices. Microsoft said it is testing GPT 4 – OpenAI’s most advanced model – on AMD’s chips.

“This is not something that’s displacing Nvidia,” said Ben Bajarin, chief executive of analyst firm Creative Strategies.

He said the Maia chip would allow Microsoft to sell AI services in the cloud until personal computers and phones are powerful enough to handle them.

“Microsoft has a very different kind of core opportunity here because they’re making a lot of money per user for the services,” Bajarin said.

Microsoft’s second chip announced Tuesday is designed to be both an internal cost saver and an answer to Microsoft’s chief cloud rival, Amazon Web Services.

Named Cobalt, the new chip is a central processing unit (CPU) made with technology from Arm Holdings. Microsoft disclosed on Wednesday that it has already been testing Cobalt to power Teams, its business messaging tool.

But Microsoft’s Guthrie said his company also wants to sell direct access to Cobalt to compete with the “Graviton” series of in-house chips offered by Amazon Web Services (AWS).

“We are designing our Cobalt solution to ensure that we are very competitive both in terms of performance as well as price-to-performance (compared with Amazon’s chips),” Guthrie said.

AWS will hold its own developer conference later this month, and a spokesman said that its Graviton chip now has 50,000 customers.

“AWS will continue to innovate to deliver future generations of AWS-designed chips to deliver even better price-performance for whatever customer workloads require,” the spokesman said after Microsoft announced its chip.

Microsoft gave few technical details that would allow gauging the chips’ competitiveness versus those of traditional chipmakers. Rani Borkar, corporate vice president for Azure hardware systems and infrastructure, said both are made with 5-nanometer manufacturing technology from Taiwan Semiconductor Manufacturing Co.

She added that the Maia chip would be strung together with standard Ethernet network cabling, rather than a more expensive custom Nvidia networking technology that Microsoft used in the supercomputers it built for OpenAI.

“You will see us going a lot more the standardization route,” Borkar told Reuters.

© Thomson Reuters 2023


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OnePlus 13 Complete Specifications Listed on TENAA Ahead of October 31 Launch

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OnePlus 13 Complete Specifications Listed on TENAA Ahead of October 31 Launch


OnePlus 13 will go official in China on October 31 and the company has already confirmed its design and key specifications ahead of the launch event. While OnePlus has revealed several details about the handset, it has now appeared on the TENAA website. The listing suggests that the OnePlus 13 boasts a 6.82-inch display and weighs 213 grams. It is shown in three RAM and three storage options. The OnePlus 13 is already confirmed to ship with a Snapdragon 8 Elite SoC, a 6,000mAh battery, and triple rear cameras.

OnePlus 13 Specifications Tipped via TENAA Listing

A OnePlus smartphone with model number PJZ110 has appeared on TENAA revealing few specifications. This model number is expected to belong to the OnePlus 13. The listing suggests that the phone will come with a 6.82-inch AMOLED display with 1,440×3,168 pixels resolution. It also indicates 12GB, 16GB and 24GB RAM options along with 256GB, 512GB, and 1TB inbuilt storage options.

The OnePlus PJZ110 is listed with a triple rear camera unit comprising three 50-megapixel sensors, a 2,920mAh battery, in-display fingerprint sensor, and an octa-core chipset. However, OnePlus has officially confirmed that the OnePlus 13 will have a Hasselblad-branded rear camera unit including three 50-megapixel sensors, an ultra-sonic fingerprint sensor, a 6,000mAh battery, Snapdragon 8 Elite SoC, and ColorOS 15 based on Android 15. For selfies, the listing suggests a 32-megapixel sensor at the front. It is shown to measure 162.9x 76.5x 8.5mm and weigh 213 grams.

Further, the OnePlus 13 is listed with a gravity sensor, distance sensor, and light sensor. It is likely to offer face unlock feature for authentication.

The OnePlus 13 launch will take place in China on October 31 at 4:00pm local time (1:30pm IST). It will be available in Black Obsidian Secret Realm, Blues Moment, and White Dew Morning Dawn (translated from Chinese) colour options. The handset will also come with IP68 and IP69 ratings.


Chromebook Plus Models Get Google’s Gemini-Powered Magic Editor and Help Me Write AI Features

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Chromebook Plus Models Get Google’s Gemini-Powered Magic Editor and Help Me Write AI Features


Google Chromebook Plus users will soon gain access to a handful of new artificial intelligence (AI) features on their devices. The Mountain View-based tech giant has rolled out AI features including Magic Editor and Help Me Write to Chromebook Plus users. Similarly, generative wallpapers and support for enabling custom backgrounds during video conferences are also available on these devices. These features are powered by the company’s in-house Gemini AI model. Google has also announced that users who purchase a new Chromebook Plus will also get a free Google One AI Premium subscription for a year at no additional cost.

Google Chromebook Plus Models Updated With AI Features

According to details shared by the company, Help Me Write, which was earlier available on Google Chrome for Workspace users, will now be available on Chromebook Plus models. This feature will integrate Gemini AI on any text fields while browsing the web. Users can then use a text prompt to write reviews, applications, and opinions from scratch. They can also rephrase pre-written text and either shorten it, make edits to it, or expand it.

Google’s Magic Editor tool is also making its debut on a laptop for the first time as the feature comes to Google Chromebook Plus models. The AI-powered photo editor tool can add several effects to images saved in Google Photos. Users can erase an object in the background, generate a new background, and resize objects.

Google Rolls Out Generative AI Wallpapers, Video Call Backgrounds

Users will also get to use generative AI wallpapers and video call backgrounds. These features are built into the operating system. Interestingly, the custom video call background feature will work across any video conferencing app. Finally, Gemini AI will be integrated into the home screen to allow users to instantly connect with the chatbot.

Apart from these, Google also shared the AI features it is currently working on for the Chromebook Plus. The company highlighted a ‘Read With Gemini’ feature that summarises websites and PDFs with a single click. while also allowing users to ask follow-up questions.

Another feature being rolled out by the company will show the windows and apps that were open when the device was turned off the last time, allowing users to easily pick things up. A face and gesture-tracking feature is also in the works. The company said these features will be introduced in the coming year.

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Apple Reportedly Plans to Discontinue Lightning to 3.5mm Headphone Jack Adapter

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Apple Reportedly Plans to Discontinue Lightning to 3.5mm Headphone Jack Adapter


Apple, with its iPhone 15 series, made the shift from its proprietary lightning port to the USB Type-C in compliance with the regulations made mandatory by the European Union (EU). Now, it appears that the Cupertino-based technology giant is planning to discontinue its accessories which feature a lightning port, starting with the lightning to 3.5mm headphone jack which enables users with older devices to connect certain accessories such as earphones, according to a report.

Apple to Discontinue Lightning Adapter

This information comes from MacRumors contributor Aaron Perris, who claimed that Apple’s lightning to 3.5mm headphone jack adapter has been listed as “sold out” in Apple Store in the US and most other countries. In the regions where it is still available, the report speculates that it may be the case until the remaining inventory is exhausted.

Gadgets 360 staff members were able to verify these claims, and the adapter is listed as “sold out” on the Apple Store India website, too. The adpater, however, can be found on ecommerce websites like Amazon.

Notably, Apple first introduced the lightning to 3.5mm headphone jack adapter alongside the iPhone 7 lineup in 2016. It came bundled in the box with iPhone 7, iPhone 8, and iPhone X models, but subsequent launches did not get it as a free add-on. Instead, Apple continues to sell it on its website priced at Rs. 900. But if the claims are to be believed, those days might soon come to an end.

However, it is not the only Apple accessory which is speculated to reach its end of life. The same MacRumors contributor previously claimed that Apple was also planning to discontinue its wired EarPods that debuted alongside the iPhone 5 in 2012. First offered with a 3.5mm headphone jack, Apple later updated them with a lightning port, and then a USB Type-C port. This move was speculated to take place in September when Apple launched the iPhone 16 series but that did not happen. The report suggests that all three models have been listed as “non-carry forward” by US retailer Target.


Microsoft Copilot With Generative AI Features Coming to Windows 10: All You Need to Know

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Microsoft Copilot With Generative AI Features Coming to Windows 10: All You Need to Know


Microsoft Copilot — the company’s artificial intelligence (AI) assistant available on Windows 11 computers — is making its way to Windows 10. At its annual Microsoft Ignite 2023 developer conference, the company revealed that it was releasing Copilot (previously referred to as Bing Chat) in the Release Preview channel to Windows Insiders, which means the assistant will soon be available to users running on older computers that are not compatible with the latest version of Windows due to hardware constraints.

On Thursday, the company announced via a Windows Insider blog post that its Microsoft Copilot generative AI assistant is making its way to Windows 10 computers. The feature will soon be in preview, which means that users running on Windows Insiders preview builds will be the first to gain access to the feature. The same features will be available to users on Windows 10 version 22H2 at a later date, according to the company.

In order to get the Copilot features on Windows 10 computers as soon as it is rolled out, users will have to modify a Windows Update setting, according to the company. In order to ensure that you have the latest optional (non-security) updates on the latest Release Preview channel, you can follow the steps outlined by the company.

Click on the Start button and click on the gear icon to open the settings app. Select Update & Security > Windows Update > toggle the Get the latest updates as soon as they’re available option. You can then click Check for updates to verify that you have the latest version of Windows for your computer.

Microsoft reiterated that the end-of-life date for Windows 10 remains the same — support for the previous-generation operating system will end on October 14, 2025. Users who are running on Windows 10 version 22H2 can expect to see the generative AI assistant eventually roll out to their computer after it is tested on the Windows Insiders Release Preview channel.


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Oppo Find X8 India Launch Confirmed With a Promotional Campaign

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Oppo Find X8 India Launch Confirmed With a Promotional Campaign


Oppo Find X8 was launched in China on October 24 alongside the Oppo Find X8 Pro. The phones come with MediaTek Dimensity 9400 chipset and run on Android 15-based ColorOS 15. They are equipped with Hasselblad-tuned cameras and support 80W wired fast charging. The lineup was recently announced to be introduced in global markets. Now, the India launch of the base Oppo Find X8 model has been confirmed. A promotional campaign for the imminent unveiling has gone live in the country.  

Oppo Find X8 India Launch

The Oppo Find X8 will launch in India soon. A live promotional campaign on the Oppo India website has confirmed the imminent unveiling. Customers can buy the Oppo Find X8 Magic Box at Rs. 99 and avail a chance to get a free Oppo Find X8 handset. They can get a Rs. 1,500 exchange coupon if they sign up. 

According to the company, people who purchase the Oppo Find X8 Magic Box by November 3, 11:59pm IST, will get a link on their registered WhatsApp on November 4 to get a limited-quantity free Oppo Find X8. This offer is conditioned on 3,000 units of the Magic Box being sold by November 3, 11:59pm IST. If the condition is not met, people who bought the box will get 50,000 points credited to their Oppo accounts. Another such contest with a 6,000 units target and a November 10, 11:59pm IST deadline will also take place. Notably, there’s no limit on how many Magic Boxes a customer can buy.

There has been no word yet on the India launch of the Oppo Find X8 Pro.

Oppo Find X8 Specifications

The Oppo Find X8 sports a 6.59-inch LTPO AMOLED screen with a 120Hz refresh rate and up to 4,500nits peak brightness level. It is powered by a MediaTek Dimensity 9400 SoC paired with up to 16GB of LPDDR5X RAM and up to 1TB of UFS 4.0 storage. The phone ships with Android 15-based ColorOS 15.

For optics, the Oppo Find X8 carries a Hasselblad-tuned triple rear camera unit, including a 50-megapixel Sony LTY-700 primary sensor, a 50-megapixel ultrawide camera, and a 50-megapixel Sony LYT-600 periscope telephoto shooter. The front camera comes with a 32-megapixel sensor for selfies and video calls.

The Oppo Find X8 is backed by a 5,630mAh battery with support for 80W wired fast charging. Connectivity options include 5G, 4G LTE, Wi-Fi 7, Bluetooth 5.4, NFC, dual-band GPS, and a USB Type-C port. The handset has IP68 and IP69 ratings for dust and water resistance. For security, the phone gets an optical fingerprint sensor.  

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MacBook Pro With OLED Display ‘Highly Likely’ to Be Launched by Apple in 2026: Report

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MacBook Pro With OLED Display ‘Highly Likely’ to Be Launched by Apple in 2026: Report


Apple’s MacBook Pro with an OLED screen could be launched within the next couple of years, according to an Omdia report that predicts a sharp rise in the demand for these displays in the current decade. The company’s Pro lineup has included its most powerful Apple Silicon processors for the past few years, but Apple is yet to launch a MacBook with an OLED screen that offers vastly better picture quality compared to an LCD panel, albeit at a higher price.

Technology research firm Omdia’s Display long-term demand forecast tracker states that the rise in brands using OLED panels on their high-end laptops and tablets will increase demand for the displays at a compound annual growth rate (CAGR) of 37 percent between 2023 and 2031.

Apple MacBook Pro With OLED Screen to Debut in 2026

Meanwhile, Ricky Park, Senior Principal Analyst at the research firm states that Apple’s rumoured MacBook Pro model with an OLED screen is expected to be unveiled after two years. “Apple is highly likely to incorporate OLED into its MacBook Pro models as early as 2026,” the analyst says, adding that the demand for OLED panels is expected to rise to as much as 60 million units by 2031.

Omdia’s report also highlights how display component suppliers are already making investments to capitalise on the increasing demand for OLED panels — both BOE (Jingdongfang) Samsung Display have invested in G8.6 OLED fabrication technology which could result in mass production by 2026 or 2027, while Visionox is also expected to build the same production capabilities.

iPad Pro (2024) to Boost Tablet OLED Demand in 2024

A recent report suggested that Apple expects to ship over 9 million units of the recently launched iPad Pro (2024) model, the first tablet from the company to feature an OLED screen. The anticipated demand for the Ultra Retina XDR OLED-equipped iPad Pro is expected to drive tablet OLED demand up to three times higher than 2023, according to Omdia.

The research firm also predicts the rumoured arrival of OLED screens on future iPad Air and iPad Mini models will not only convince rivals to equip more tablets with OLED screens, but also cause demand for these panels to cross the 30-million-unit mark by 2029. 


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Nubia Z70 Ultra Design Revealed Ahead of November 21 Launch; Confirmed to Arrive in Three Colourways

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Nubia Z70 Ultra Design Revealed Ahead of November 21 Launch; Confirmed to Arrive in Three Colourways


Nubia Z70 Ultra will be launched in China in the coming days, and the ZTE brand has started to reveal details about its upcoming flagship smartphone. Through multiple teasers posted to Weibo, Nubia has provided a first look at the phone in three colour options. The Nubia Z70 Ultra is confirmed to come with IP68 and IP69 ratings for dust and water resistance. It will feature a 6.85-inch 1.5K display and will be powered by a Snapdragon 8 Elite Extreme Edition chipset.

Nubia Z70 Ultra Design, Specifications Teased 

Following the launch date announcement, Nubia published the first official images of the Nubia Z70 Ultra on Weibo. The renders show the phone in Amber, Black Seal, and Starry Sky Collection (translated from Chinese) colour options with thin bezels.

The Nubia Z70 Ultra’s display doesn’t have a notch or a hole for the selfie camera. The design language of the phone resembles that of the Nubia Z60 Ultra Leading Version with a few minor tweaks. The main rear camera is repositioned to the top left corner of the back panel, and it appears to have a smaller camera housing than its predecessor. The primary rear camera has a variable f/1.59 to f/4.0 aperture.

The Nubia Z70 Ultra is confirmed to be equipped with the latest Snapdragon 8 Elite Extreme Edition chip with LPDDR5X RAM and UFS 4.0 storage. This is believed to be an overclocked version of Qualcomm’s Snapdragon 8 Elite SoC. RedMagic used the same variant on the Red Magic 10 Pro series. It will ship with IP68 and IP69 ratings, and it is confirmed to offer AI call translation and AI translation features.

Nubia previously confirmed that the Z70 Ultra will feature a 6.85-inch display with 1.5K resolution, 144Hz refresh rate, 2,000nits of peak brightness and 95.3 percent screen-to-body ratio. The BOE-made display is touted to offer 430ppi pixel density. Its bezels will measure 1.25mm, according to the company.

The launch of Nubia Z70 Ultra will take place on November 21 at 2:00pm (11:30am IST) in China, and the company is yet to announce plans to launch the handset in other markets.

 

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Apple Reportedly Plans to Discontinue Lightning to 3.5mm Headphone Jack Adapter




Assassin’s Creed Mirage Review: Nostalgia Hits So Good

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Assassin’s Creed Mirage Review: Nostalgia Hits So Good


Not to be harsh, but I was never fond of Assassin’s Creed’s little detour into the endless open world meta in recent years. A series that was once lauded for its clinical stealth-based killings had slowly morphed into a reckless RPG with greater emphasis on quest hoarding, gear system, and heavy-handed combat. The new Assassin Creed games carried such little resemblance to the early titles in the franchise that if Ubisoft were to strategically rebrand it, no one would raise questions. Sure, they fared well commercially, but with time, the formula got stale and a desperate need for a refresh was never more apparent. And so, the studio’s solution is to revisit its glory days and create a familiar Assassin’s Creed experience that caters to loyalists by turning a once-destined AC Valhalla DLC into a standalone experience — a throwback set in the dusty but vibrant locale of ninth-century Baghdad.

Assassin’s Creed Mirage review: Story and character shortcomings

Assassin’s Creed Mirage spares no time in establishing its stakes, with a quick introduction of its lead Basim Ibn Ishaq, an expert street thief who aspires to become a hooded assassin and work from the shadows. Growing up an orphan in the streets, his desperate attempt to get noticed by a bigger calling often comes across as pathetic, presenting his talents in the brashest fashion with a childish lack of care for his life. That’s until he’s faced with a predicament early on when a palace robbery goes wrong with brutal consequences. At the palace, Basim runs into the Order of the Ancients, an enigmatic and dangerous masked cult that preceded the Templars, and manages to steal an Isu artifact, putting him on the same path as the Hidden Ones clan. Despite the heavy personal cost and a bounty on his head, Basim gets what he had long wished for — to be taken in by the Assassins — and oddly, he seems to take pride in it. The game paints this as his way of channelling fear and vengeance, but the brisk pace of the narrative gives no room to grieve over his loss.

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Sacrificing character development in favour of turning Basim into an assassin hurriedly might’ve been ideal if it simply served as a gateway to action. However, the writing remains lacklustre, portraying him as a generic yes-man who always makes the right decision. There are no flaws in how he handles interpersonal relationships and by the time the end credits rolled in, I was struggling to find a discernible trait about him. A little after establishing himself as an adept assassin, there’s a sombre scene of Basim reuniting with an old friend, which completely lacks emotional weight due to how calmly, almost casually, the exchange is depicted. There is no awkwardness you’d expect between two old friends who are now different people, no dissonance in the way the two greet each other and no tension or turmoil in their rhythmic back and forth, which is only worsened by the fact that the rushed sequence is over in less than two minutes. Throughout my run, I couldn’t help but notice the abrupt pauses between sentences, giving the impression that the voice actors probably weren’t even in the same room when recording their lines.

Characters never talk over one another and sometimes, their status is entirely forgotten when a certain action is triggered, forming a disconnect between the gameplay and the cinematics. One memorable scenario has you infiltrating a heavily guarded prison to save a rebel leader, locked deep within and being tortured close to death. The game oversells this mission’s urgency in spades, having you silently kill guards and flip over muddy-brown underground cells smeared in blood and piss — leading to a lame face-off with the jailer. But what really bugged me was the break in immersion when the survivor stood up totally unscathed, ready to fight. There were no wounds or bruises on his body, no sign of exasperation in his voice, and for someone who’s been hugging the floor for hours, his attire was spanking clean. With the NPCs lacking humanity and depth, the only thing that prevented me from skipping through dull dialogues was the looming mystery of a shapeshifting nightmarish Djinn wrapped in tattered bandages, haunting Basim in his dreams during cinematic sequences.

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assassins creed mirage review story assassins creed mirage review story

I found Basim’s nightmares to be the most compelling plot thread in the game
Photo Credit: Screenshot/ Rahul Chettiyar

Besides that, I can only think of franchise veterans being invested in Basim’s origin arc, just to see how it all ties into the Nordic themes of Assassin’s Creed Valhalla, where the Middle Eastern assassin served as a crucial side character. Sadly, that development is fitted in at the very end of AC Mirage, using yet another long-buried Isu Temple as a plot device and meddling with otherworldly elements, in ways that feel entirely detached from the events preceding it. It’s almost as if in its original DLC stage, we were meant to jump between seminal points in Basim’s life through time skips. But when developer Ubisoft Bordeaux was then tasked with turning it into a full-fledged adventure, they filled in empty spaces with fluff and made all villains cartoonishly evil for the sake of it. It’s such a shame because once you get past the slog, running around rooftops and stabbing people is genuinely fun.

Assassin’s Creed Mirage review: Smaller scope complements immersion

Some of the disconnect is attributed to how poorly the missions are structured, as they branch out into separate ‘Investigations.’ The idea is to hunt down a smaller lead or two, before unravelling the location of the real puppeteer involved in the corruption of Baghdad — usually an Order member — and executing them. Unfortunately, these assignments function like self-contained stories that are very loosely — we’re grasping at straws here — tied to others, and we barely get to know the big bad before puncturing their skulls with our hidden blade. It’s quite anticlimactic and our assassin never evolves as a character over the course of the game because these missions can be tackled in any order. Heck, if the choices you made in an earlier encounter were reflected in later missions through dialogue or as a smooth payoff, the disjoint wouldn’t be so obvious — but here we are, stuck with the familiar Ubisoft compartmentalised mission design.

The selling point of Assassin’s Creed Mirage was its promise of a classic approach that harkens back to hallmark assassinations from earlier games. Mirage is also supposed to be a departure from endless open-world bloat of its immediate predecessors, narrowing its scope as a sort of standalone adventure. And to that effect, Ubisoft delivers a 16-hour affair that costs Rs. 2,499/ $49.99 and doesn’t overwhelm you with dialogue trees or a sprawling map with icon barf to explore. The open-world trilogy — Origins, Odyssey, and Valhalla — focused on quantity over quality with countless DLC additions, making it hard for both newbies and regulars to keep up with the lore.

Whether you like it or not, these large-scale adventures are the future of the franchise, though I desperately hope AC Mirage isn’t simply a one-off diversion. Without a doubt, running through the bustling streets of Baghdad will instantly trigger your long-repressed muscle memory, as you hood up and blend in with chattering crowds or sneak behind them to steal bulging coin purses. The latter is governed by a timed button-press that lets you cleanly get away with the pickpocketing. Fumble that, however, and the person will publicly call you out and make a racket, causing any nearby guards to race over to your location.

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Handling Basim during parkour feels incredibly smoothflowing
Photo Credit: Ubisoft

Misdeeds, whether small or eyewitness testimonies of violent killings, do stack up and raise the notoriety metre — a returning feature from Assassin’s Creed 2, which brings a sense of realism to the world. I hadn’t realised how much I missed this until the crimes I committed started having adverse effects, with the general populace reacting differently to my presence. The bar fills four levels of growing hostile intensity, where at the lowermost level, we might only get recognised by an occasional unfortunate soul before we fade into the noise. Meanwhile, level 4 turns you into a wanted criminal, with every bystander in the city yelling and pointing fingers at you, forcing us to stay hidden or leap across rooftops, which are lightly guarded. Truth be told, some of us are just bad at laying low, so the heat can be reduced by tearing down wanted posters or by paying special tokens to the local Munadi. I really appreciate how this feature urges me to be cautious with my work, like a bonafide assassin, in addition to taking me on a trip down memory lane of how much I once adored this series.

Sadly, nostalgia bait is all Assassin’s Creed Mirage has going for it gameplay-wise, as Ubisoft once again refuses to innovate on its core mechanics. Don’t get me wrong; as a return to the franchise’s roots, the moment-to-moment play is incredibly fun, with the studio leveraging new technology to create a smooth parkour system that lets you easily slide into crevices, shimmy along tight edges, and climb tall buildings. It’s not perfect — Basim still frequently gets stuck when cutting around corners and might come to a complete halt after jumping off heights, but the overall controls are quite tight and responsive. I often kept wishing I could lose all memory of the past Assassin’s Creed games and experience this as my first because of how smoothly Basim handles — easily the best in the series.

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The city of Baghdad is brought to life by its clamouring crowds, merchants, and flowerbeds
Photo Credit: Screenshot/Rahul Chettiyar

Of course, adding to the immersion is the city of Baghdad, a cultural playground brought to life by its clamouring denizens, be it the merchants hollering at the bazaar, the street performers lining the lanes, or the stray cats strolling around and begging to be pet. Baghdad feels rich and lived-in and the fact that pretty much everyone has full-blown conversations in Arabic makes Mirage feel located in a way previous games did not. Oftentimes, you’ll notice some redness in the waters — fearing that it’s blood, you rush over, only to find the tracks leading to a cluster of clay houses held together by wooden pillars. Inside, we’re greeted by the sight of sweaty workers tending to dyes of numerous shades, toiling away and dodging hung-up fabric which would soon turn into beautifully handcrafted carpets. There’s an entire story unfolding through the intricately designed chaos of the ancient city.

Shrinking the scale to a single location though makes it difficult to differentiate between Baghdad’s boroughs, with parts of the city lacking distinct flavour. This lack of variety pervades other aspects of Mirage, too. Sure, there are some distinct landmarks or places of interest that pop up when exploring on foot, but the general tone never shifts throughout the playthrough — no new enemy types, no stores exclusive to a region, nor any visual variety, besides some lusher greenery or an oasis here and there in the outskirts.

If you’ve deeply explored one section, you’ve pretty much experienced it all, urging me to summon my trusty camel and rush to the next objective. That said, in searching these areas thoroughly, one might stumble upon codex entries, yet again continuing Ubisoft’s long-running tradition of serving up history lessons through Assassin’s Creed. During moments of calm, I found it rather illuminating to just sit there and pore over descriptions of real-life physical structures and how art, science, and religion matured in Baghdad over time.

Assassin’s Creed Mirage review: Stealth, combat, and tools of trade

All the assassination tricks you honed from older games still work in Mirage, with the necessity of stealth being severely amplified. It’s a quieter affair, forcing you to stick to the shadows and bushes and whistle over guards to kill them with a quick stab of your hidden blade — exposing some inconsistencies in the enemy AI, as they’d never question or be overly worried about their missing fellow soldiers. It’s the same-old tale, so it’s frustrating when the game never challenges you in any way by throwing in new foes or creating environmental challenges that ruin your original plan. Even 10 hours into the game, the core gameplay loop stayed the same, but with the added benefit of some specialised tools that bring some variety at the cost of turning it into easy mode. In fact, the only reason I even relied on those toys was because I was bored by the monotony of the stealth scenarios, rather than using them to overcome hurdles in creative ways.

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The assassination tools are all variations of each other and feel rather optional
Photo Credit: Screenshot/ Rahul Chettiyar

There are five such assassination tools, all of which are minute variations of one another. I vibed a lot with throwing knives, which let me one-shot guards from short to medium distances, in addition to exploding spice bags into a plume of red smoke that would fill their eyes and nostrils with unbearable pain — enough time for me to sneak in and slide my blade into their orbital sockets. Every other item felt severely overpowered or just straight-up useless to me. Non-lethal blowdarts put enemies to sleep so I can slip right past them; but if I already mastered the art of hiding bodies, or hell, surveyed the entire fortress from above using my eagle, why would I pick it over my standard throwing knives?

Similarly, there’s a noisemaker for distractions, proximity traps to knock soldiers out, and a smoke bomb to escape tricky situations. A noisemaker is just a more flexible whistle, whereas the traps perform the same action as sleep darts while making a loud noise. Do you get what I’m saying? These devices were too attention-grabbing for my liking and felt like a wildcard out of botched stealth missions, which I’m assuming was Ubisoft’s way of balancing the nerfed player character. You later unlock a supernatural ability — akin to Red Dead Redemption 2’s Dead Eye — that lets Basim blink around the arena and chain-kill guards, which I found to be quite immersion-breaking when considering the grounded theme. Thankfully, this feature was entirely optional, so I never had to touch it again.

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Getting surrounded by enemies in Assassin’s Creed Mirage is pretty much a death sentence
Photo Credit: Screenshot/ Rahul Chettiyar

Circling back to Basim’s raw power, it is realistically narrow because his strength lies in stealth and methodical killings. Head-on combat is simply a last-resort option for when you screw up and as such, ambushes feel extremely clunky and overwhelming, especially when surrounded by more than five enemies; one of whom is usually a tanky bastard. While the controls are fairly simple — light and heavy strikes and a parry mechanic — getting distracted leads to fatal consequences, partly owing to the stamina bar that limits how much one can spam the dodge button. Personally, I loved this unreliable style of combat for encouraging me to be more meticulous with my hit jobs and knowing when to flee, so I don’t max out my notoriety metre.

Obviously, this might not bode well with modern fans of the Assassin’s Creed franchise, who are used to blasting magic spells and specials to dispatch or stun large groups of enemies at once. One thing I did find jarring though, was how the enemies rarely react to getting hit in real time. My attacks would cause them to bleed and lose a chunk of HP, but there’s no resulting impact or animation conveying that stance break. They just stand there in an offensive position and tank it through until I land the killing blow.

All of this ties into the progression system, which no longer relies on a grindy XP-based levelling approach. Instead, Assassin’s Creed Mirage features a very basic skill tree, focused on killings, gadgets, and predatory scouting, which can be learned by dumping in skill points. In my opinion, unlocking these essentially serves as a god mode, making an already straightforward stealth loop even easier. Sure, they’re convenient and the chain assassinations look cool, but the game never presents challenging enough circumstances for it to be used effectively — or in simpler terms, it never warrants an upgrade.

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Skill upgrades essentially function as god mode in this game, diminishing any element of challenge or strategy
Photo Credit: Screenshot/ Rahul Chettiyar

For instance, the ‘Knife Recovery’ perk lets you dislodge thrown knives from corpses so you never run out of them, which negates the need for sleeping darts in my inventory. So, I can just sneak around and hurl these blades into unsuspecting heads throughout an entire legacy dungeon, without being forced to think up a new strategy. Similarly, some of the latter abilities in the Predator class makes it easy to track enemy movements and even enable wall hacks, which diminishes the suspense.

Assassin’s Creed Mirage review: Verdict

While not groundbreaking, Assassin’s Creed Mirage is a leaner, brisker, and fun little nostalgia ride for the old schoolers. It doesn’t revolutionise the franchise in its approach to stealth but heavily cuts down on the bloat from previous entries to deliver an intricately designed Baghdad that’s thrilling to parkour around and bask in its dry sunlight. It is a stunning recreation of a historic city that lets you soak in the rich culture, the prosperous trade, and the magnificent art of the times. With a smaller map also comes a concise story, which I personally found to be lacking in depth due to Basim’s character being an aimless goody two shoes.

The threadbare narrative is punctuated by a disconnected mission structure that stalls for time. Full-frontal combat is realistically clunky to inspire sneaky tactics, though it might not impress fans of the RPG-style, combat driven AC titles. This back-to-basics approach truly captures the soul of an Assassin’s Creed game and I really hope Ubisoft doesn’t give up on this route. Despite its flaws, running around the rooftops in Mirage with my hidden blade out for blood remains just as fun as it was before, proving that the original AC formula works. Ubisoft need only breathe new life into it.

Rating (out of 10): 7

Assassin’s Creed Mirage was released October 5 on PC, PS4, PS5, Xbox One, and Xbox Series S/X.

Pricing starts at Rs. 2,499 for the Standard Edition on Epic Games Store for PC, and EUR 49.99 (about Rs. 3,499) on Ubisoft. Meanwhile, the PlayStation and Xbox versions are priced at Rs. 3,499.


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Sharp Aquos R9 Pro With Snapdragon 8s Gen 3 SoC, 50.3-Megapixel Telephoto Camera Unveiled

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Sharp Aquos R9 Pro With Snapdragon 8s Gen 3 SoC, 50.3-Megapixel Telephoto Camera Unveiled


Sharp Aquos R9 Pro has been unveiled with a Snapdragon 8s Gen 3 chipset paired with 12GB of RAM. The phone carries a Leica-backed 50.3-megapixel triple rear camera unit including a 65mm telephoto lens. The handset will be available for sale in Japan in early December and will be introduced in Taiwan, Indonesia, and Singapore later on. The company has yet to announce the price of the phone. Notably, the base Sharp Aquos R9 with a Snapdragon 7+ Gen 3 chipset and a 50.3-megapixel dual rear camera setup was first unveiled in May this year.

Sharp Aquos R9 Pro Specifications, Features

The Sharp Aquos R9 Pro sports a 6.7-inch Quad HD+ (3,120 x 1,440 pixels) Pro IGZO OLED display with up to 120Hz refresh rate. The phone is powered by a Snapdragon 8s Gen 3 SoC paired with 12GB of RAM and 512GB of onboard storage. It runs on Android 14 out-of-the-box.

In the camera department, the Sharp Aquos R9 Pro carries a Leica-backed triple rear camera unit, including a large 1/0.98-inch 50.3-megapixel primary sensor with optical image stabilisation (OIS) support. There are two more 50.3-megapixel sensors, one paired with an ultra-wide angle lens and another with a 1/1.56-inch telephoto shooter. The front camera of the handset gets a 50.3-megapixel sensor.

The Sharp Aquos R9 Pro comes with IPX5, IPX8 and IP6X ratings for dust and splash resistance. Connectivity options include Wi-Fi, Bluetooth 5.4, NFC and e-SIM support. The phone comes with support for Dolby Vision and Dolby Atmos. The Phone Assistant is equipped with several generative AI features. 

Sharp packs a 5,000mAh battery in the Aquos R9 Pro. For security, the phone comes with Qualcomm’s 3D ultrasonic fingerprint sensor. It has a mask-compatible facial recognition feature as well. The handset measures 162 x 78 x 9.3mm in size and weighs 229g. 

The Sharp Aquos R9 Pro is seen in a black colourway. The company revealed that the phone will be available with a camera ring attachment and a case with a shoulder strap.

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